
#ifndef PROPERTYBOARD_H
#define PROPERTYBOARD_H

#include <BLongSpinBox>
#include <BLineEdit>
#include <BGroupBox>

using namespace BWE;

class PropertyBoard : public BGroupBox
{
	BOBJECT(PropertyBoard);
public:
	PropertyBoard(BWidget* parent = 0);
	~PropertyBoard();

protected:
	void slotAssetChanged(BObject* object, const BValue& value);

protected:
	BLineEdit*			_nameLineEdit;
	BLineEdit*			_typeLineEdit;
	BLineEdit*			_pathLineEdit;
	BLongSpinBox*		_sizeSpinBox;
};

#endif
